AI Insights · Timothy · July 2022
Top 5 High Fantasy Games in Qatar: Q2 2022 Performance Review
Explore the performance trends of the top 5 high fantasy games in Qatar during Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 saw notable trends in the performance of the top high fantasy games in Qatar. Data from Sensor Tower provides insights into weekly downloads, revenue, and active users for Clash of Clans, Mobile Legends: Bang Bang, Evony, Genshin Impact: Natlan Launch, and Rush Royale: Tower Defense TD.
Clash of Clans from Supercell showed a varied performance in Qatar during Q2 2022. Weekly revenue experienced fluctuations, peaking at around $20.4K in early May, before dipping to approximately $7K by mid-June. Weekly downloads varied, with the highest at 1.03K in the week of May 2nd. Active users remained relatively stable, ranging from 29.9K to 34.4K throughout the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. saw a significant peak in revenue at about $21.1K in late April, but generally hovered around $7K to $14K for most of the quarter. Weekly downloads saw a steady increase, peaking at 1.06K in the final week of June. Active users ranged from 15.7K to 17.7K, showing minor fluctuations.
Evony from TOP GAMES INC. displayed notable revenue spikes, reaching around $10.9K in late May and $9.6K at the end of June. Downloads were relatively stable, with minor fluctuations, peaking at 662 in early April. Active users showed a slight decline, starting at 938 and ending at 877 by the end of the quarter.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. experienced a peak in revenue at approximately $15.4K in late March, followed by a significant drop to around $1.5K by mid-May. Downloads peaked at 605 in early May, while active users fluctuated slightly, ranging from 7.8K to 9.3K.
Rush Royale: Tower Defense TD from MY.GAMES B.V. saw its highest revenue at around $9.3K in late May, with a general decline to approximately $2.6K by the end of June. Downloads remained relatively low, peaking at 381 in late April. Active users showed minor fluctuations, ranging between 1.2K and 1.4K throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.